The new C/A is here. And it looks just like the old one.

Because that’s how it’s supposed to work. The entire C/A engine has been overhauled, gutted, and rebuilt to be more efficient. Every cycle, all pressed pistons are processed. Every single defined piston gets an individual debounce timer dedicated to it, which ensures that the instrument responds instantly no matter what the musician presses. But from the outside, it looks exactly the same. It’s quite likely that you will notice it being faster than the old one (right under your fingers), but nothing else should stick out and be obvious.

A number of features have been rolled into the toolset, and in no particular order, they are:

  • Individual piston debounces

  • Individual coil timers (every coil times out independently)

  • Now unlimited number of piston processes per cycle (this is mostly for the Theater Organ clients)

  • Reactive CA engine (only moves what it needs to based upon the sum of all pistons pressed)

  • Predictive Stop Activation (the moment the pistons are processed, the stop changes are sent to the chamber - before the controls even begin motion)

  • Sequencer is now an internal part of the CA engine

  • Support an unlimited number of mask modifiers (Pedal combs on divisionals, for example, means that a separate memory space is created for those divisionals, not re-using the pedal divisionals) - this is for Travis.

  • Reversibles no longer tie up the CA engine (they kick the coils and go away)

  • CA action time is significantly (50%) improved

Further improvements continue in the pipe processing modules, making this the fastest toolset we have ever shipped. We also believe that every previously reported bug has been corrected, and are declaring this a stable version, releasing to our builders. It will be available on the firmware page today.

Previous
Previous

Revisiting the High Current Card

Next
Next

New Firmware Available (again!)